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Fallout new vegas monster mod lore friendly
Fallout new vegas monster mod lore friendly









fallout new vegas monster mod lore friendly fallout new vegas monster mod lore friendly

Meanwhile you've got the modded textures, whose graphical fidelity is certainly higher, but aesthetically they lose something.

fallout new vegas monster mod lore friendly

While the default textures are blurry, they convey this sense of depth and detail, wear-and-tear, hints of reflections etc. That video is a great example of an issue that plagues a vast amount of texture mods: loss of implied detail. Time to boot up the game, go for a new character with a gimmick I never did before, give up right after primm, press the "new game" button and recreate my NCR/independant survivalist with a hunting shotgun for the 1612836th time. But Upgrades from the Commonwealth has the fantastic Fallout 4 Deathclaw model so I use that instead. I believe they're all already included in VNV by default. If you want more action in the wasteland you might want to check out these mods, all of which increase enemy variety, quantity and spawn points, but do so in a much cleaner way than older mods: What I really want to do is recreate a condition from a few years back when Lombard Station would have an army of ghouls protecting the entrance. Even with AWOP but that was fun once, never again cause it's just tedious now. Most likely, but I pushed on through full playthroughs before with both running. I ended up just keeping the enemy spawner feature toggled off whenever I was anywhere near the southeast.Īlso doesn't the save bloat get really bad? The final time I used IWS I had to rush directly to Forlorn Hope whenever I was in the general area, because the mod would consistently spawn a bunch of cazadors in the middle of the camp.











Fallout new vegas monster mod lore friendly